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Case Study: Audiobook Maker & Player 

Reader for Talking Books

iOS Platform

This app focuses on creating an intuitive and seamless experience for users who want to narrate their favorite books. The app allows users to import their eBooks or any text from the internet, record their own narration, and listen to the audiobooks they have created. The app also offers editing options for users to tweak their recordings and export their audiobooks. The focus of the UX design is to make the process of narrating and listening to audiobooks as smooth and enjoyable as possible, while also providing a user-friendly interface for editing and managing recordings.

Problem

Users are looking for a way to narrate their favorite books and have the ability to listen to their own narrations. However, existing audiobook apps only offer pre-recorded narrations and do not allow users to create their own narrations.

Solution


The Audiobook Maker & Player - Reader for Talking Books app offers a solution to this problem by allowing users to import their favorite eBooks, or any other text source, record their own narrations, listen to the narrations, edit their recordings, and export their audiobooks.

Who and Why
 

  1. Students: Young individuals who are looking for a way to narrate and listen to their textbook materials in a more engaging manner. They can use the app to record their own voice, creating a personalized learning experience.
     

  2. Actors: Professionals in the entertainment industry who are seeking a platform to showcase their voiceover abilities. They can use the app to narrate books, short stories, and other literary materials, giving them the opportunity to build their portfolio.
     

  3. Book Enthusiasts: People who are passionate about books and reading. They can use the app to narrate their favorite books and listen to their own recordings.
     

  4. Language Learners: Individuals who are learning a new language and want to improve their speaking and listening skills. They can use the app to record their voice while reading books in the target language, giving them the opportunity to practice speaking and listening in a more natural context.
     

  5. Writers: This segment includes professional and aspiring writers who are looking for a tool to dictate their content. App provides them with a wide range of features that make dictation effortless and efficient. The app's editing and export options also provide them with an opportunity to share their work with a larger audience.


 

Segmentation

  • Book Enthusiasts: This segment includes individuals who are passionate about books and enjoy listening to audiobooks. The app provides them with the ability to narrate their favorite books, giving them a new way to engage with the content.

  • Age: Our target market ranges from young adults (18-35) to seniors (55+) who are interested in audiobooks and book narration.

  • Occupation: Our target market includes individuals who are employed full-time, part-time, students, or retirees who enjoy reading and listening to audiobooks in their free time.

  • Geography: Our target market is global, with a focus on English-speaking countries.

  • Interests: Our target market includes individuals who are interested in literature, self-improvement, personal development, and education. They are also interested in technology and innovation, and are open to trying new app-based solutions for reading and listening to audiobooks.

Target

Reader for Talking Books app is individuals who enjoy reading books and have a desire to narrate their own audiobooks. This could include hobbyist narrators, aspiring actors and voiceover artists, and people who simply enjoy the process of creating and listening to their own audiobooks. The app is designed for people who are looking for a comprehensive and easy-to-use solution to create, edit, and listen to their own audiobooks, without the need for expensive equipment or professional recording studios.
 

Design process:

  1. Research: Before starting the design process, it was crucial to understand the target audience's needs and expectations. This was achieved through market analysis and reading a large number of comments to gain insight into their habits, preferences, and pain points.

  2. Ideation: Based on the research findings, we came up with several ideas for the app's design and features. They also considered current market trends and the competitive landscape to ensure that the app would be unique and user-friendly.

  3. Information Architecture: The UX team created a comprehensive information architecture that included the app's main features and user flows. This helped ensure that the app was easy to navigate and understand.

  4. Prototyping: The team created a low-fidelity prototype to test the few parts of app's functionality and usability. 

  5. Design: We considered elements such as color, typography, and iconography to ensure that the app was both aesthetically pleasing and easy to use.

  6. Development: Once the design was finalized, the team worked on developing the app, ensuring that it was optimized for performance and user experience. They also incorporated features such as recording and editing tools, the ability to import and export audiobooks, and a player for listening to audiobooks.

Design Elements

Icon Design

 

The icon of the Audiobook Maker & Player app features a flat design style that showcases an open book with an equalizer as its central symbols. The open book symbolizes the essence of the app, which is centered around reading and listening to books, while the equalizer symbolizes the ability to create and play audiobooks. The typography used in the app icon is clean, simple and modern, with bold lines that help to highlight the book and equalizer symbols. 

 

Typography

Typeface: The typography for this app is designed with simplicity and minimalism in mind. The chosen typeface is Plus Jakarta Sans, a sans-serif font that has clean lines and an understated, modern look. The font is used consistently throughout the app, making it easy for users to understand and navigate.

Colors

 

The color palette of the app is minimal and understated, using black, dark gray, and yellow. Black is used for the background, making the other elements stand out, while dark gray is used for text and navigation elements. Yellow is used as an accent color, drawing the user's attention to important information or elements within the app. The use of these colors creates a sleek and modern look that is easy on the eyes and visually appealing.

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